This so sums up factorio perfectionism and practicalism.
Factorio perfect solar layout.
I don t beleve in perfect ratios for solar.
This is a compendium of the most common factorio facts as of v1 0 release.
I leave a space to walk between.
Solar panels are an unlimited source of free energy that produce no pollution.
I took to my sandbox editor and threw together a basic design checked it for ratios and found it a perfect 84 accumulators and 100 solar panels.
A huge thanks to to all the contributors on github as well as the community who made the previous cheat sheets and other resources.
This means one solar panel produces an average of 42 kw over one day and night cycle.
Now that factorio 1 0 has released i felt it s time to get back in the game to fix the old designs and maybe make something new.
More accumulators than needed helps safeguard from unexpected night spikes more solar than can be accumulated gets all wasted.
Plop a sub station down and fill it with solar pannels.
The optimal ratio is 0 84 21 25 accumulators per solar panel and 23 8 solar panels per megawatt required by your factory this ratio accounts for solar panels needed to charge the accumulators this means that you need 1 428 mw of production of solar panels and 100mj of storage to provide 1 mw of power over one day night cycle.
Solar panels and accumulators optimal ratio.
Just add as needed for each.
So i felt like designing a solar layout because i d seen some talk about it recently.
During daylight hours every panel provides the maximum power level 60kw.
Factorio is a game in which you build and maintain factories.
Have a browse through the images for design ideas or download the designs from the blueprint book section at the end.
This is only a sliver of the info available.
And slightly over the ratio instead of under is the way to go.
Nice work though i know these things are not that easy to design this is the last one i came up with but it uses only 1 roboport.